Reference for keyboard controls, developer hotkeys, and Kinect gesture mappings.
WASD |
Move light |
E |
Use ability (Break Wall or Collect Station) |
R |
Zoom in FOV (hold) |
F |
Zoom out FOV (hold) |
↑↓←→ |
Move light |
Enter |
Use ability (Break Wall or Collect Station) |
Right Shift |
Zoom in FOV (hold) |
Right Ctrl |
Zoom out FOV (hold) |
Tab |
Swap fish abilities between Player 1 and Player 2 (BreakWall ↔ CollectStation). Triggers score increment and screen flash. |
The average world-space offset of both hands from the chest bone drives the input axis.
Hands left of chest → move left |
Hands right of chest → move right
Hands above chest → move up |
Hands below chest → move down
A deadzone of ~15 cm is ignored; full input is reached at ~60 cm offset.
Diagonal movement is supported and normalized.
Jump detection watches the pelvis bone against a rolling 2-second baseline height.
The ability fires the instant the pelvis rises ~12 cm above the baseline.
The signal stays active for ~0.25 seconds, then resets once the pelvis
falls back within ~4 cm of baseline — ready for the next jump.
When the two players' chest bones come within ~60 cm of each other, their fish abilities are swapped immediately (same effect as pressing Tab). Players must then move apart beyond ~120 cm before the next proximity swap can trigger — this prevents repeated accidental swaps while standing close. The swap increments the score counter and triggers the screen flash.
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Shift+K
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Toggle Kinect debug UI panel Saved |
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Shift+M
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Toggle microphone debug UI panel Saved |
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Shift+F
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Toggle FPS display Saved |
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Shift+L
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Toggle logger UI panel Saved |
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Shift+V
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Toggle minimap camera Saved |
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Shift+S
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Toggle SimpleSpectrum bars (moves object ±100 units on Y — no SetActive) Saved |
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Shift+P
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Toggle progress bar UI panel Saved |
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Shift+A
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Master show / hide — turns all UI panels on or off together (Kinect, Mic, FPS, Logger, Minimap, Spectrum, Progress Bar). Does not affect individual panel states or their saved prefs. Session only |
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Shift+Space
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Start / stop logging session. Writes CSV output via Logger. |
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Shift+R
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Regenerate maze. Stops any active logging session first. Resets score counters and updates max walls / stations in the debug UI. |
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Shift+C
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Toggle control scheme for both players: Keyboard ↔ Kinect. P1 switches WASD ↔ Body 0; P2 switches Arrow Keys ↔ Body 1. FOV depth mode switches automatically. Saved |